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001153_your_answer, I'd guess that this would not be the case if I was.msg
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rendering a different scene.
>
>> B) Does the LW host have to be pointing at the content directory? If
>> so, how would it handle batch renders starting in differing directories?
>
>Not necessarilly, but the scene file loaded to render has to reference
>the same Content dir that the SN nodes are pointed at.
A Quick Check: I just did a quick NOTEPAD gander at the .LWS file, and
a search on "dire" and "content" and came up empty. Is the content directory
stored in the scene file, and only noted if it is changed to something other
than the default? ( c:? )
>
>> Another poster perhaps inadvertantly implied that it mattered whether
>> SN or LW were first launched. Is this so?
>
>Not at all.
>
>> It seems it would matter if A) SN is deriving its content directory from
>> the CFG file rather than pulling it out of Layout, because B) Layout, to my
>> knowledge, only changes the CFG file when it exits. Seems there could be an
>> update error in that situation.
> Nope SN will always pull the content dir from the config file it reads
>from where it was launched (or at least where its "working directory" is)
>
>JG
I launch SN from the same directory as LW, so your message above implied
that it would not generate its own .CFG file, implying that in that case, it
uses the LW.CFG file. Is this correct?
Lots of ins-and-outs to using SN, it appears. It might be nicer if
there were a separate GUI for using SN, rather than having it embedded within
Layout. Additional functions would be the ability to specificy content
directories at render-time for all remote renderers. Come to think of it, using
ALL remote renderers prolly makes this pretty straightforward -- it's when one
tries to use a "local" client simultaneously that things become confusing.
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